2D Vector Projection Calculator

Vector \(\vec{a}\)
Vector \(\vec{b}\)
Introduction Section

2D Vector Projection Calculator

How to Calculate Vector Projection

Vector projection is a fundamental operation in linear algebra that finds the component of one vector in the direction of another vector. This calculation is essential in physics for analyzing forces, in computer graphics for lighting calculations, and in engineering for determining directional components of vectors.

Real-World Applications:
  • Physics: Calculating work done by a force in a specific direction
  • Computer Graphics: Determining shadow lengths and lighting effects
  • Engineering: Analyzing structural forces and load distributions
  • Navigation: Finding velocity components in specific directions

Formula and Variable Definitions

Vector Projection Formula:

\[ \text{proj}_{\vec{b}}\vec{a} = \frac{\vec{a} \cdot \vec{b}}{\vec{b} \cdot \vec{b}} \vec{b} \]

Scalar Projection Formula:

\[ \text{comp}_{\vec{b}}\vec{a} = \frac{\vec{a} \cdot \vec{b}}{|\vec{b}|} \]

Variable Definitions:
Symbol Definition Units/Range
\(\vec{a}\) The vector being projected (input vector) Any real numbers for components
\(\vec{b}\) The vector onto which we project (target vector) Non-zero vector (any real numbers)
\(\vec{a} \cdot \vec{b}\) Dot product of vectors \(\vec{a}\) and \(\vec{b}\) Scalar value (can be positive, negative, or zero)
\(|\vec{b}|\) Magnitude (length) of vector \(\vec{b}\) Always positive (> 0)
\(\vec{b} \cdot \vec{b}\) Dot product of \(\vec{b}\) with itself, equals \(|\vec{b}|^2\) Always positive (> 0)

Step-by-Step Calculation Process

Theoretical Foundation: Vector projection geometrically represents the "shadow" that vector \(\vec{a}\) casts onto vector \(\vec{b}\) when light shines perpendicular to \(\vec{b}\).

Mathematical Basis: The projection formula \(\text{proj}_{\vec{b}}\vec{a} = \frac{\vec{a} \cdot \vec{b}}{\vec{b} \cdot \vec{b}} \vec{b}\) ensures that:

  • The result is parallel to \(\vec{b}\)
  • The difference \(\vec{a} - \text{proj}_{\vec{b}}\vec{a}\) is perpendicular to \(\vec{b}\)
  • The projection minimizes the distance from \(\vec{a}\) to the line containing \(\vec{b}\)
Example Problem:

Given: Find the projection of vector \(\vec{a} = (4, 3)\) onto vector \(\vec{b} = (2, 1)\)

Physical Interpretation: Imagine vector \(\vec{a}\) represents a force of 4 units in the x-direction and 3 units in the y-direction. We want to find how much of this force acts in the direction of vector \(\vec{b}\).

Formula: \(\vec{a} \cdot \vec{b} = a_x \cdot b_x + a_y \cdot b_y\)

Calculation:

\(\vec{a} \cdot \vec{b} = (4)(2) + (3)(1) = 8 + 3 = 11\)

Interpretation: The dot product measures how much the vectors "agree" in direction. A positive value indicates they point in generally the same direction.

Formula: \(\vec{b} \cdot \vec{b} = b_x^2 + b_y^2 = |\vec{b}|^2\)

Calculation:

\(\vec{b} \cdot \vec{b} = (2)^2 + (1)^2 = 4 + 1 = 5\)

Note: We use \(\vec{b} \cdot \vec{b}\) instead of \(|\vec{b}|\) to avoid taking square roots, which simplifies calculations.

Vector Projection Calculation:

\(\text{proj}_{\vec{b}}\vec{a} = \frac{11}{5} \times (2, 1) = 2.2 \times (2, 1) = (4.4, 2.2)\)

Scalar Projection:

\(\text{comp}_{\vec{b}}\vec{a} = \frac{11}{\sqrt{5}} = \frac{11}{2.236} \approx 4.919\)

Verification: Check that the projection is parallel to \(\vec{b}\):

\(\frac{4.4}{2} = 2.2\) and \(\frac{2.2}{1} = 2.2\) ✓ (Both ratios are equal)